![]() ![]() I always love when player's have a idea for a unique ability they want for their character so even if this was slightly over-powered I would consider allowing it. Overall, is this homebrew chromatic blade spell balanced? How could it be improved? This, though a more realistic situation of melee target + 1 extraĬould increase/decrease the damage dealt or increase the range if theĭamage seems right but maybe not enough AOE (more similarly scoped to Hitting for scorching ray, and you get to pick the damage type for Melee weapon + 8d6 damage in total, compared to 6d6 for all 3 rays Con(s): then the damage at face value seems a little underwhelmingīeing 2d6 per target (though in its current form of not needingĪ secondary save for each target in the cone, it's potentially up to.Pro(s): Would make it fit a little closer to Green Flame Blade's effect.Could make it just a single additional target within 5ft of the melee.Lots of spells do but just adds to the complexity of the mechanics Con(s): spell already requires a struck melee attack before it doesĪnything and that then means its a roll per target, which I know.Pro(s): fits closer to the dragon's breath spell's damage per.Respective to the element chosen like normal) Could perhaps use a save for the elemental damage, Dex or Con.green-flame blade: cantrip, melee hit + fire damage on additionalĬreature within 5 feet based on your spell modifier (1-5 realistically)Īll of the above scale to include an extra damage die per level, or in the case of green flame blade, being a cantrip, at select player levels.scorching ray: 2nd-level spell, 3 individual ranged attack rollsįor 2d6 fire damage per hit (average 7 per hit).Half damage (average 3.5 per target) for a 5-foot cone (same area) (like from a red dragonborn), does 2d6 of your draconic ancestry'sĮlemental type (average 7 per target) with an associated save for dragonborn breath weapon: once per short rest and character-specific.(average 5.25 on a save per target) and across a 15-foot cone (bigger Per target) but with a save so at least some guaranteed damage dragon's breath: 2nd-level spell, does 3d6 per breath (average 10.5.Single target based on spell attack roll (averaging 13.5 on a hit) chromatic orb: 1st-level spell, does 3d8 of chosen type to a. ![]() Math comparisons of similar abilities/attacks/spells: My thinking was that being able to pick your element is a powerful feature of chromatic orb, and giving it an AOE effect both warranted it dealing less direct damage than the nearest equivalents (1 casting of chromatic orb and 1 spray of dragon's breath). Green-flame blade) and proceed to jump to the 3 adjacent/back tiles So theĬone would include the hit target of the melee attack (like With the O being the caster, and the Xs being the targets. radius": The intent of the spell is to represent an Is "from you in the direction of the attack". "directed at the point of attack" is a little awkward, but the intent "chromatic light", but chromatic is just the light spectrum already Options here to keep in line with chromatic orb). ![]() Is already its own damage type (and intentionally not one of the Was radiant, and while I think that's a better fit semantically, that "Incandescent" tends to mean "glows from being heated" (like an Wording clarifications for reading purposes When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. Creatures within the cone's area of effect take 2d6 damage of the chosen elemental type.Īt Higher Levels. On a hit, the target suffers the attack's normal effects, and elemental energy of that type bursts forth from your weapon in a 5-foot cone directed at the point of attack. As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. You choose acid, cold, fire, lightning, poison, or thunder for the type of glow you create. Your weapon gleams with incandescent light. Something akin to the dragon's breath spell's short-range cone felt right. The idea is to imbue chromatic orb's ability to pick the element, a powerful ability, into a melee attack with similar-ish splash damage. ![]() It's sort of a hybrid of the chromatic orb and green-flame blade spells. Honestly, this spell was my Eldritch Knight player's idea but I thought it interesting and am trying to work out the balance. ![]()
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